WebJan 15, 2024 · #1 I want to disable the health bar but it just reappears I couldn’t find anything on how to fix it this is my code, its in a LocalScript in StarterGui local StarterGui = game:GetService("StarterGui") StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false) StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) WebMay 6, 2024 · healthBarWidth = 100f; // create the health bar value myFloat = ( maxHP / 100) * 10; // affects the health drainage } void Update (){ adjustCurrentHealth (); } public void adjustCurrentHealth (){ /**Deduct the current health value from its damage**/ if( previousHealth > curHP){
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WebHealthBar Tutorial - Pastebin.com WebApr 22, 2024 · local Character = Player.Character or Player.CharacterAdded:Wait() --Wait For The Player Humanoid. local Humanoid = Character:WaitForChild("Humanoid") --Get … eos willow boots
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WebApr 18, 2024 · We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand WebDec 26, 2024 · Add a function that decreases the health of enemy on attack. Something like this: public void DecreaseHealth (healthamount) { health -= healthamount; } Call this function in your player script with the exact health you want to decrease on attack. Share Follow answered Dec 26, 2024 at 16:49 thirteen4054 465 4 17 WebJan 17, 2024 · You need the CharacterAdded:Wait()because you want the script to wait for the character to fully load, else the humanoid will be nil. For the health changed part you should use the way that @Emskiposuggested with character.Humanoid:GetPropertyChangedSignal("Health"):Connect(function() … drill bits for brickwork